- Vectors in Physics
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- Two Dimensional Motion
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- Motion in a plane with constant acceleration
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- Relative Velocity in two dimension
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- Projectile Motion
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- Uniform circular motion
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- Motion in three dimensions
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- Sample Problems with Solutions

- In previous chapter we have learned about the motion of any particle along a straight line

- Straight line motion or rectilinear motion is motion in one dimension.Now in this chapter ,we will consider both motion in two dimension and three dimension.

- In two dimensional motion path of the particle is constrained to lie in a fixed plane.Example of such motion motion are projectile shot from a gun ,motion of moon around the earth,circular motion and many more.

- To solve problems of motion in a plane,we need to generalize kinematic language of previous chapter to a more general using vector notations in two and three dimensions.

- In the next section ,we will be learning about Scalar and Vectors, Vector Algebra pertaining to physics and two dimensional motion.

(1) Scalars are physical quantities that only have magnitude for example mass, length, time, temperature ,the distance between two points, mass of an object, and the time at which a certain event happened. The rules for combining scalars are the rules of ordinary algebra. Scalars can be added, subtracted, multiplied and divided just as the ordinary numbers

(2)Vectors are physical quantities having both magnitude and direction for example velocity, force, electric field, torque etc. It can be represented by an arrow in space.It obeys the triangle law of addition or equivalently the parallelogram law of addition.

- A quantity that has magnitude as well as direction is called vector.From a geometric point of view, a vector can be defined as a line segment having a specific direction and a specific length
- It is denoted by the letter bold letter a or it can be denoted as a
- Magnitude of a vector a is denoted by |a| or a.It is a positive quantity
- It obeys the triangle law of addition or equivalently the parallelogram law of addition
- Example velocity, force, electric field, torque,acceleration etc

(ii)

(iii)

(iv)

(v)

(vi)

(vii)

(viii)

(iX)

(1) Vector addition is commutative i.e.

(2) Vector addition is associative i.e.

(3)

4)

Now

So we will first reverse the direction of vector

From the terminal point of

Another method to find subtraction of vectors would be

Let draw vector

Scalar multiplication of vectors is distributive i.e.,

n(

(i) |k

(ii) k O = O

(iii) m (-

(iv) (-m) (-

(v) m (n

(vi) (m + n)

(vii) m (

But since

Therefore,

We say that

Similarly We can represent any vector in rectangular components form. Let us assume an xyz coordinate plane and unit vector

Then we can represent any vector in the components forms like

r= x

- x,y and z are scalar components of vector r
- x
**i**,y**j**,z**k**are called the vector components - x,y,z are termed as rectangular components
- Length of vector or magnitude of the vector is defined as $\sqrt {x^2 + y^2 +z^2}$
- x,y,z are called the direction ratio of vector r
- In case it is given l,m,n are direction cosines of a vector then

In component form addition of two vectors is

Where,

Thus in component form resultant vector C becomes,

Cx = Ax+ Bx : Cy = Ay+ By : Cz = Az+ Bz

In component form subtraction of two vectors is

D = (Ax- Bx)

where, A = (Ax, Ay, Az) and B = (Bx, By, Bz)

Thus in component form resultant vector D becomes,

Dx = Ax - Bx : Dy = Ay- By : Dz = Az- Bz

Equality of vector in components form

Axi +Ayj+Azk= Bxi+Byj+Bzk

Ax=Bx

Ay=By

Az=Bz

Multiplication of scalar by vector in components form

=K(Bx

=(kBx)

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